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Made This Way UX in VR

Intuitive implementation of UX in VR

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Brief

Comprised of photographs and VR volumetric testimonials, Made This Way: Redefining Masculinity is an interactive mixed-media documentary that I co-wrote, co-directed and co-produced with Cinehackers and CFC Media Lab. This is an art project that has received great praise both nationally and internationally. As it is a content driven piece, we wanted to make sure the audience wasn’t lost trying to navigate the virtual experience.

Challenge

Since this art piece was produced in three months with a very small budget, there was no opportunity to do any usability testing in order to create a seamless user experience.

The design question

How might we implement an intuitive UX to enhance Made This Way: Redefining Masculinity?

Solution

We decided to rethink the virtual space in the experience and design a navigation system that will effortlessly onboard the audience and get them immersed in the story seamlessly.

My role

UX Researcher, Usability Testing Moderator, Visual Designer, UX Designer

Timeframe

6 weeks

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Process

During our first exhibition we had a chance to do one-to-one informal interviews with the audience and record the feedback we got. While our piece was traveling festivals we started pre-production to add more content to it.

Research

We decided to conduct usability testing to evaluate our VR experience. We set up sessions with 8 people aged 20-45 from various technical and cultural backgrounds. We recorded the tests audio-visually, took notes of the common errors on observation sheets and at the end of the test, each participant answered a short survey.

Data visualization of usability testing results

Data visualization of usability testing results

After gathering the data from the usability testing we started to draw our roadmap. In the meantime we were in production for the second part of Made This Way: Redefining Masculinity.

While we were processing and editing the footage, we started iterating the navigation with menu and various scenes. The initial VR experience had two testimonials and we were adding two more. Therefore we redesigned scene elements like the titles and names.

We worked closely with our developer to create the scene transitions, continuously testing for bugs. 

The main elements we used to onboard the participant in the VR experience were a guiding voice, a clean menu that appears in the user’s hand controller and can be opened with simple gestures to eliminate error proneness.

The final product is a very satisfying and much seamless VR experience where the audience can focus on the content rather than trying to figure out how to use the hand controllers and navigate in the virtual space.

 

Take a look at my other projects below.